SteelBound is a cooperative game set in Babylon. Our goal is to free the world from the corruption caused by the greed of Gilgamesh by stealing a cursed sword, our characters are his children who must return the sword to its place of origin.
The project has been programmed in Unreal Engine 4 (C++) , made up of 9 programmers, 6 designers, and 3 artists,
18 members in total.
Together we have reached the final of the PS Talents 2021 and have won the Best BSO Award.
Simulation of a full-time job in a professional studio called
Ishtar Studios with two professional Videogame Producers and a Digital Marketing Specialist as part of the final project of our Master’s Degree in Video Game Programming at U-Tad.
My Role: UI, Sound, Gameplay and Network Programmer
As a programmer, I am in charge of the User Interface, Sound implementation with FMOD and Gameplay features in a Cooperative and Online Multiplayer game.
I have been working with the tools provided by Unreal Engine 4: HUD, Slates, Animations, Inputs/Sound managers, Delegates…
Best OST Award
Jan 2021 – Oct 2021
6 designers, and 3 artists
isometric view, puzzle solving and combat
My Work: SteelBound User Interface
Player and Level Selection – Multiplayer and Coop
Fade Dialog Boxes
Corruption Increase Visual Impact
Ability Cooldowns and Combo Dynamic fill text meter
Death and Revive System
© copyright 2021 by cutino.com